Virtual Reality
Virtual Reality Virtual Reality Virtual Reality

Virtual Reality

Item No.: A001124

Short description

The Virtual Reality Neurofeedback Animation combines state-of-the-art virtual reality technology with the Neurofeedback application. The virtual worlds simulated in this feedback animation provides an unprecedented audio-visual neurofeedback experience to the patients.
Description of the feedback animation: The Virtual reality feedback animation includes both active and passive types of experience. With the included passive neurofeedback animations, the patient wander around different places. A journey may lead the patient into outer space, another animation lets the patient experience the vast areas of an ocean. The active programs are feedback animations that let the patient participate in the game in a fun and playful way. The patient may experience the bird's-eye view from the perspective of a flying eagle or shoot at obstacles with a laser pistol. A total of 9 programs are available to you and your patients.
Technical Specifications: In our virtual reality feedback animation the neurofeedback is caried out by changing image- and sounds-elements. These change from animation to animation.
 
Patients / clients:
  • For patients who get distracted quickly
  • For patients who actively need a task
  • For patients who want to immerse deeply in the feedback
  • Especially suitable for patients with ADHD symptoms
Advantages:
  • Latest technology and development
  • Intuitive and easy to control
  • Immerses the patient deeply in the feedback 
  • Due to the different games it is possible to very accurately adjust the difficulty level for a high fun-factor without getting frustrated
  • Visual and auditory feedback
  • Due to the various individual games, this feedback is a great challenge and does not bore the patient so quickly
Contraindications:
  • The use of VR goggles may cause dizziness
  • Patients who are prone to dizziness or quickly become seasick should carefully test this feedback animation
  • Not suitable for the first sessions of frequency finding.
Notice: VR glasses, powerful PC and peripheral devices necessary. Please note the list of supported VR headsets and more details.
 
Included in delivery: Feedback animation licence code to unlock the above mentioned Neurofeedback-animation in Cygnet